Vale of Redemption


Guides // Renwil

Renwil - Jetpacks' utility build

A guide by: jetpacks

Renwil is by most players considered a tank hero, but he can also be played as a support. In this guide, I will discuss the utility build, which involves reaching the cooldown reduction(CDR) cap. This allows for much bigger crowd control (CC) potential

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  • Passive: Strength of Jade

    Renwil's passive gives him extra movement speed and armor in combat. Although the armor bonus isn't much noticed, the movement speed is. In the start of the game, the passive combines greatly with Ancient Boots, giving him a lot of lane presence.


  • Skill 1: Quake

    Area of effect (AOE) slow, that both has good damage potential and a decent slow effect. This should not be ranked at level 1. Rank this up max after Shoulder Slam.


  • Skill 2: Shoulder Slam

    This is Renwil's signature spell. It deals a lot of damage and has a low CD. This should be ranked up max first.


  • Skill 3: Stalwart

    This skill is underrated by many Renwil players. You only need one rank of this spell, but it should be ranked up early, especially when facing contestants with CC spells (f.ex. May, Renwil, Skippard, Elroc, Volunder). You can rank it up at either level 4 or 2.


  • Skill 4: Taunt

    Extremely useful spell. If you're teamed up with contestants with good AOE potential (f.ex Dim, Elroc, Volunder, Cottontail), it can be effectively used for exploiting the AOE potential to the fullest. It's also great to use when your enemies are in fire-range of your tower.


  • Item Sets

    Starting items

    Ancient Boots
    +25 Movement Speed
    Price: 325
    Zencha's Tea
    Consume: Restores 200 Health and 160 Mana over 8 Seconds. Regeneration is canceled if damaged is dealt or taken. Enjoy tea with a calm mind.
    Price: 75
    Zencha's Tea
    Consume: Restores 200 Health and 160 Mana over 8 Seconds. Regeneration is canceled if damaged is dealt or taken. Enjoy tea with a calm mind.
    Price: 75

    Early items

    Kor'al Waders
    +10% Cooldown Reduction
    +2 Mana Regen Per Second
    +50 Movement Speed
    Price: 1025
    Vitalizer
    +200 Health
    +10% Cooldown Reduction
    Price: 800

    Mid game items

    Kor'al Waders
    +10% Cooldown Reduction
    +2 Mana Regen Per Second
    +50 Movement Speed
    Price: 1025
    Citadel Vest
    Passive: Fortitude - After being Damaged by a Spell, you gain a Shield that Reduces the Next Damage spell by 25%
    +200 Health
    +20% Cooldown Reduction
    +50 Spell Armor
    Price: 2150
    Guardian Emblem
    Active: Protection of the Guardian - You take 10% less damaged for 5 seconds.
    +220 Health
    +10% Cooldown Reduction
    +45 Armor
    +3 Health Regen Per Second
    Price: 2100

    Late game items

    Kor'al Waders
    +10% Cooldown Reduction
    +2 Mana Regen Per Second
    +50 Movement Speed
    Price: 1025
    Citadel Vest
    Passive: Fortitude - After being Damaged by a Spell, you gain a Shield that Reduces the Next Damage spell by 25%
    +200 Health
    +20% Cooldown Reduction
    +50 Spell Armor
    Price: 2150
    Guardian Emblem
    Active: Protection of the Guardian - You take 10% less damaged for 5 seconds.
    +220 Health
    +10% Cooldown Reduction
    +45 Armor
    +3 Health Regen Per Second
    Price: 2100
    Mirror Shield
    +250 Health
    +80 Armor
    Price: 2195
    Candle Of The Lost Souls
    Active: Empowered Souls - Your next spell is increased by 150% of your spell power.
    +50 Armor
    +120 Spell Power
    Price: 2815
    Melnik's Reaper
    Passive: Reapers Aggression -Grants +1% lifesteal and +5 attack damage on basic attack. Stacks 5 times.
    +10% Life Steal
    +75 Attack Damage
    Price: 2800

    Starting items:


    Ancient Boots and 2x Zencha's Tea.
    - Many players don't buy boots as their first item, so buying this lets you catch up on people running away from you and get in range for a Shoulder Slam. Hitting a tribute to activate your passive combines good with this. Also, not buying armor/HP first item makes Renwil extra squishy, so that's why you need Zencha's Tea.

    Early items:


    Kor'al Waders and Vitalizer.
    - This gets your CDR build started. Kor'al Waders gives you extra mana regen, which basically gives you an unlimited mana pool, and 10% CDR. With an unlimited mana pool, you always have your full set of spells handy. Vitalizer gives you another 10% CDR, and some extra HP.

    Mid game items:


    Citadel Vest and Guardian Emblem.
    - With these items you reach the CDR cap of 40%, which is the goal of the build. As a bonus, you also get spell armor and armor.

    Late game items:


    Mirror Shield / Candle of the Lost Souls / Melnik's Reaper.
    - When the CDR cap is reached, you should stack one of these items. Stacking Mirror Shield is the best way to become tanky, which is a great way to play Renwil. Stacking Candle of the Lost Souls will give you a greater damage output, as Quake scales greatly with spell power (SP). If you buy Melnik's Reaper, you can either choose to stack it, or buy 2 Bandit's Mocassins for extra attack speed (AS). Buying attack damage (AD) is mainly used for pushing towers. It does not work too well for PvP, as Renwil doesn't really have the time to sit around and hit players (he should always be one the move, shoulder slamming and quaking).

  • Relic

    Ancient Pulse:


    This relic is the best relic for Renwil. If you combine this with his ultimate, you can set up some really nasty taunts. Also good for escaping/chasing.

    Purge:


    Selecting this relic makes Renwil an unstoppable force. He already has Stalwart, which has the same effect. You basically use this relic when Stalwart is on CD.

    Rush:


    This relic should only be picked if you're not at the required level for Ancient Pulse. Use for same purposes as Ancient Pulse.

  • Gameplay

    Renwil is a versatile contestant, and can be played in solo/dual/tri-lane. A good lane-mate for Renwil should be a contestant that has a CC spell (May, Skippard, Volunder). In the early game, a lane of Renwil and May can take out an enemy contestant in one single well-timed combo (Shoulder Slam --> Snare --> Quake --> May's double shot).

    Renwil should always be on the move, and is a good ganker. You can enter a lane from behind enemy lines (at tier 1 tower), and gank a lane efficiently. If you play Renwil with the CDR build, you should also note that he will be squishier than with a tank build, so you'll have to dodge all the enemy spells you can.

  • Pros & Cons

    PRO's of the CDR build:
    - Maximum utility
    - Great damage output
    - Unlimited mana pool

    CON's of the CDR build:
    - Squishiness

  • Guide Rating 10/10