Skippard - Skippard jungler
A guide by: D00mnoodle
Welcome to my guide for skippard jungler. In this guide we will go over everything you need to know to be a succesfull jungler as skippard. We will talk about: relics, items and skills. I hope this guide will help you out! ; )
- guide made by: D00mnoodle
- forum name: D00m
- in game name: D00mnoodle
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 X X X X X X X X X X X X X X X X X X
Courage is one of the best passives from the game. Because it gives him and incredible amount of tankiness against tributes (very handy in jungling) and also against enemy contestants. It also alows you to have a very low cooldown on your ultimate, leaping slash. Courage is also another resource system then mana, unlike mana courage is gained when figthing.
Skill 1: Slash of the Swamp
Slash the swamp is the strongest AoE ability off the game because it has no manacost on his skills and has one of the lowest cooldowns end-game. Because of this skill he can clear jungle camps and minion waves faster than any contestant in the game.
Skill 2: Strength of the Exile
Strength of the exile is a great skill in the pre-minion teamfigth, because it slows opponents and gives skippard increased damage and lifesteal. It also helps him clearing jungle camps.
Skill 3: Hand of Markus
Hand of markus is a single target heal over time spell that gives skippard extremely long substainability in-lane and in the jungle. It is also great to help out your teammates that don't have alot of health, like may.
Skill 4: Leaping Slash
Leaping slash is an incredibly strong ganking ability because it has a really far range and knocks enemies airborne. It is also his best escape mechanism.
Starting items:Squire's Armor
Price: 300Health Potion
Consume: Restores 150 Health over 15 seconds.
Price: 35Health Potion
Consume: Restores 150 Health over 15 seconds.
Early game:Carrier Hooves
+80 Movement Speed
+30 Spell Armor
Mid gameGuardian Emblem
Active: Protection of the Guardian - You take 10% less damaged for 5 seconds.
+10% Cooldown Reduction
+3 Health Regen Per Second
Price: 2100Citadel Vest
Passive: Fortitude - After being Damaged by a Spell, you gain a Shield that Reduces the Next Damage spell by 25%
+20% Cooldown Reduction
+50 Spell Armor
Late game:Amplifying Shell
+30 Spell Power
Price: 2355Mirror Shield
The best starting items for skippard are squires armor (because it gives increased jungle substainability) and health potions (you will need these to stay in the jungle untill you can buy your next items)
First time we recall to base we grab our carrier hooves because you can easily slow your enemies with strength of the exile and stick on to them. The fluxmail will be for the second trip home, we grab this item because it gives some extra tankiness and because it is the only item (except for jade graves) that is built from squires armor.
Both guardian emblem and citadel vest give you armor and spell resist but also cooldown reduction wich alows you to spam slash the swamp even more. (Guardian emblem has less cooldown but it has health regen, that is why i like it more than citadel vest, however if you are fighting a really fed elroc/dim consider taking citadel vest first)
We end the game with even more tankiness, because skippard can be incredibly bulky especially when fed.
As relic we take decimate. This is pretty self-explainatory if you go as jungler because passivly, it gives increased damage when figthing junle creeps. The active effect is best used when clearing the big jungle camp.
After we bougth our starting items, we go to the bottom lane bush. Try being as fast as you can because you don't wan't to walk in a trap. If you and your team are there first you can easily pick off an enemy and get a first blood before the game begon. After that we go to the jungle and clear the big jungle camp first by using decimate on one of the creeps and strength of the exile on another, we then finish of our the creep pretty easily then we clear the two jungle camps at the shrine and return to the first camp, that allready respawned in the mean time. We keep doing this untill we can get our first items. After the early game (+- 7/9 minutes we can start helping the other lanes and push them. From there you are free to chose wether you keep jungling or help in-lane.
Pros & Cons
The Good:- fast wave clearing
- extreme tankiness
- great mobility
The Bad:- low basic attack damage
Vs EnemiesSkippards biggest weakness is may because she can snare you in the midst of your ultimate (incredibly frustrating) however skippards easiest opponants are dim and cottontail because they can't do anything but flee from him.
- Guide Rating 10/10