Vale of Redemption


Guides // Volunder

Volunder - Vicious Volunder

A guide by:

What's up guys, my name is Zencha and today we'll talk about how I play the bulkiest of fighters -- Volunder.

I like playing Volunder because he is very disruptive and deals good damage without being fragile. Volunder shines in prolonged encounters, because of his increased attack speed bonus from Heating Up! and it's synergy with Molten Bash.

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  • Passive: Heating Up!

    Heating Up! synergizes perfectly with Volunder first ability, Molten Bash. Because of the stacking attack speed and cooldown reduction on Molten Bash, Volunder is encouraged to stay in long fights.


  • Skill 1: Molten Bash

    Molten Bash is the key to Volunder. It provides him bonus attack damage which synergizes well with the attack speed gained from his passive, Heating Up! As well as a spell damage area of effect nuke that further amps up his damage.

    The cooldown on this move is lowered each time you land a basic attack, so don't be surprised if you use this skill very often in a long fight. This is also his key farming skill.


  • Skill 2: Fracturing Shout

    Fracturing Shout is a powerful team fight skill and simple nuke. I often finish off running targets with this move since it is the most reliable of Volunder's abilities to actually hit enemy Contestants.

    Using this amps up the physical damage that not only you output, but also the physical damage any allied Contestants output.


  • Skill 3: Forging Blow

    Forging Blow is the one way Volunder can keep his targets in place. Volunder has difficulty catching up to people and staying in melee range, so casting this is key to having the kind of fight you want.


  • Skill 4: Spinning Might

    Brutal Might is a great move to cause the enemy team to scatter. Use this in the middle of a team fight to create spacing.

    Note that most of the damage comes from the final slam, not during the spin. Because of this, it's often worth following a single target to make sure you can successfully land that finishing pound on an enemy.

    Following this up with a Forging Blow is a great way to keep a target in place.


  • Item Sets

    Starting Items (Jungle)

    Squire's Armor
    +15 Armor
    Price: 300
    Health Potion
    Consume: Restores 150 Health over 15 seconds.
    Price: 35
    Health Potion
    Consume: Restores 150 Health over 15 seconds.
    Price: 35
    Health Potion
    Consume: Restores 150 Health over 15 seconds.
    Price: 35
    Mana Potion
    Consume: Restores 115 Mana over 15 Seconds.
    Price: 35
    Mana Potion
    Consume: Restores 115 Mana over 15 Seconds.
    Price: 35

    Starting Items (Aggressive Lane)

    Bandits Cloth
    +15% Attack Speed
    Price: 400
    Health Potion
    Consume: Restores 150 Health over 15 seconds.
    Price: 35

    Mid Game (Against Physical Damage)

    Bandits' Mocassins
    +25% Attack Speed
    +50 Movement Speed
    Price: 1025
    Mirror Shield
    +250 Health
    +80 Armor
    Price: 2195

    Mid Game Items (Against Magic Damage)

    Bandits' Mocassins
    +25% Attack Speed
    +50 Movement Speed
    Price: 1025
    Citadel Vest
    Passive: Fortitude - After being Damaged by a Spell, you gain a Shield that Reduces the Next Damage spell by 25%
    +200 Health
    +20% Cooldown Reduction
    +50 Spell Armor
    Price: 2150

    Final Loadout

    Bandits' Mocassins
    +25% Attack Speed
    +50 Movement Speed
    Price: 1025
    Mirror Shield
    +250 Health
    +80 Armor
    Price: 2195
    Citadel Vest
    Passive: Fortitude - After being Damaged by a Spell, you gain a Shield that Reduces the Next Damage spell by 25%
    +200 Health
    +20% Cooldown Reduction
    +50 Spell Armor
    Price: 2150
    Guardian Emblem
    Active: Protection of the Guardian - You take 10% less damaged for 5 seconds.
    +220 Health
    +10% Cooldown Reduction
    +45 Armor
    +3 Health Regen Per Second
    Price: 2100
    Amplifying Shell
    +450 Health
    +30 Spell Power
    +45 Armor
    Price: 2355
    Fluxmail
    +250 Health
    +20 Armor
    +30 Spell Armor
    Price: 1925

    Early Game

    So there are a few ways to start Volunder depending on your play style and whether or not you're jungling or in a lane.

    As listed above, in the Jungle I recommend starting with a Squire's Armor to reduce the damage you take and some potions to keep yourself out in the jungle for a bit.

    For lane play, I like to take some attack speed and a single potion. This is for a few reasons.

    1). I always build Bandit's Moccasins, so this helps put gold towards an item I will have in my final build.

    2). I am very aggressive and risky in my play style. Taking one potion gives me essentially one opportunity to get a kill or shove my opponent out of lane before they do the same to me. I only recommend this if you're very comfortable landing Forging Blow and are familiar with how to play against all other Contestants.

    Mid Game

    I finish my Bandit's Mocassins because the attack speed synergizes amazing with the free bonus attack damage Volunder gets from Molten Bash. Then, either a Citadel Vest or a Mirror Shield depending on the kind of damage I'm mostly fighting. If there's a Dim that's doing even okay, get a Citadel Vest. If there's Cottontail/May, get Mirror Shield.

    End Game

    I get the one of those two items that I haven't gotten yet, and then fill out the build with more tank items. I like the CDR from Guardians Emblem. The Spell Power from Amplifying Shell is a great bonus to Molten Bash which does spell damage.

    For the last item, a Fluxmail is good if you want more tank stats, or an Icy Manipulator for health and enough CDR to hit the 40% cap which means you'll get a rapid amount of Molten Bashes in a fight.

  • Relic

    1. Rush

    While some people might be surprised to see this listed as number 1 (instead of pulse), let me explain.

    Volunders primary weakness is catching up to people. While Ancient Pulse can get him right next to someone, they will shortly get away from him again. Rush lets him stick to a target for, at most, 8 seconds.

    This also helps you land Forging Blow.

    2. Cold and Concentrated



    Similar to Rush, this allows Volunder to stick to a target but is somewhat harder to use and less reliable than Rush. Combined with your ultimate or shout, you can slow all enemies in a team fight which can be a big play.

    3. Decimate



    Take this if you're in the jungle. Rush can be taken as well, but your income and leveling will be slower.

  • Gameplay

    Jungle

    If you're in the Jungle, you want to rush level 3 as soon as possible so you have all your skills available. Afterwards, check your map and see if you can come into a lane and gank your enemies. If you miss your Forging Blow you might as well turn around (unless your teammate has good CC like May or Renwil).

    Just keep jungling, keeping up with levels and joining your teammates if they're pushing an open tower or for a gank. After level 11 you're better off in lane trying to push down buildings as Volunders power spikes around here.

    Lane



    Play safe until level 3. Level 3 is key for Volunder.

    After level 3, you'll want to land your combo on your opponent. It goes like this:

    Forging Blow --> Fracturing Shout --> Basic Attack --> Molten Bash

    Presumably your opponent will start running away from you after this, and since you're Volunder there's no use in chasing. Turn around and go back to farming the tributes. If you're really ahead, you can stand in front of your opponents and zone them from the tribute wave.

    Mid - Late Game



    Join your teammates, push down towers, and be a damage soak. It is your job to never back down. You should be in the front. You are a force to be reckoned with. Until you are dead you can win.

  • Pros & Cons

    Pro's -Impossible to kill
    -Wins prolonged fights
    -Can build tanky and still output good damage
    -Very strong against Cottontail
    -Incredible Early-Mid game
    -Has hammers

    Con's

    -Can't catch targets
    -Can have rough time in lane
    -Crowd Control isn't reliable
    -Falls off late late game

  • Guide Rating 10/10